![]() ![]() ![]() Wade Tinney and Coray Seifert wrote an article for a book titled Fundamentals Of Game Development, and in this article they talk about how important team building is for games like RocketBowl, "e took the whole team bowling so they could figure out other gameplay mechanics that would work well with bowling". LargeAnimal had previously developed many games before RocketBowl and had games developed by them receive awards prior to the release of RocketGames. Herold goes on to explain the basic gameplay of RocketBowl and what makes the game notable, in his opinion. RocketBowl is also mentioned in a review about old games being re-made by Charles Herold, in this article titled Old Favorites, Renewed: A Tale of Metamorphosis, Herold describes RocketBowl as "expanding a simple, straightforward sport into something quite elaborate". ![]() In this review Kosak explains how RocketBowl works and talks about the basic gameplay and what makes RocketBowl enjoyable for him. ![]() In a review written by Dave Kosak on November 4th, 2004, RocketBowl is described as "the future". There are also coins scattered around the "frame" that also awards cash.Īfter each successful set of frames, the player has the option to buy items, including 20 bowling balls each with special powers, such as rockets that allow the bowler to immediately blast the ball in a different direction.Īs the game progresses, each frame becomes more and more like specialized miniature golf holes, with alternate routes, obstacles, and so forth. The game is a cross between bowling and miniature golf, in which the player must strike 10 pins with a bowling ball, but in a completely open area rather than an enclosed lane, with the other frames visible on the landscape it is possible to knock down the pins of another frame while bowling.Įach frame features a green pin (or pins) called the "money pin" that awards cash when knocked down. ![]()
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